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  <title>Automatia blog</title>
  <subtitle>Development posts about Automatia, a story-driven voxel sandbox.</subtitle>
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  <id>https://automatiagame.com/blog/</id>
  <updated>2026-08-15T00:00:00.000Z</updated>
  <author><name>Alf-André Walla</name></author>
  <entry>
    <title>All Aboard</title>
    <link rel="alternate" type="text/html" href="https://automatiagame.com/blog/all-aboard/"/>
    <id>https://automatiagame.com/blog/all-aboard/</id>
    <published>2026-08-15T00:00:00.000Z</published>
    <updated>2026-08-15T00:00:00.000Z</updated>
    <author><name>Alf-André Walla</name></author>
    <summary>New players now start on a train, and the ride ends with an overview of the farmstead.</summary>
  </entry>
  <entry>
    <title>Next of Kin</title>
    <link rel="alternate" type="text/html" href="https://automatiagame.com/blog/next-of-kin/"/>
    <id>https://automatiagame.com/blog/next-of-kin/</id>
    <published>2026-08-08T00:00:00.000Z</published>
    <updated>2026-08-08T00:00:00.000Z</updated>
    <author><name>Alf-André Walla</name></author>
    <summary>There&apos;s a character creator now, with 9 playable types, 8 of which are brand new kin models. On top of that: short-lived floor-based dungeons like The Mines, a work-in-progress sky path, hats (and other cosmetics) that attach to your character, and seasons that now change slowly over time.</summary>
  </entry>
  <entry>
    <title>No Stone Unturned</title>
    <link rel="alternate" type="text/html" href="https://automatiagame.com/blog/no-stone-unturned/"/>
    <id>https://automatiagame.com/blog/no-stone-unturned/</id>
    <published>2026-07-31T00:00:00.000Z</published>
    <updated>2026-07-31T00:00:00.000Z</updated>
    <author><name>Alf-André Walla</name></author>
    <summary>The whole island is now modifiable. Free modification is no longer just a cavern thing, it applies everywhere except in towns, and that single change has turned Automatia into a story-based sandbox. On top of that: a real login screen with accounts and device linking, leaderboards, cannons, and a big round of performance and size reductions.</summary>
  </entry>
  <entry>
    <title>Playable Early Game</title>
    <link rel="alternate" type="text/html" href="https://automatiagame.com/blog/now-playable/"/>
    <id>https://automatiagame.com/blog/now-playable/</id>
    <published>2026-07-24T00:00:00.000Z</published>
    <updated>2026-07-24T00:00:00.000Z</updated>
    <author><name>Alf-André Walla</name></author>
    <summary>The early game is somewhat playable now.</summary>
  </entry>
  <entry>
    <title>Friends in Cold Places</title>
    <link rel="alternate" type="text/html" href="https://automatiagame.com/blog/friends-in-cold-places/"/>
    <id>https://automatiagame.com/blog/friends-in-cold-places/</id>
    <published>2026-07-15T00:00:00.000Z</published>
    <updated>2026-07-15T00:00:00.000Z</updated>
    <author><name>Alf-André Walla</name></author>
    <summary>An early-game game loop prototype is now working fairly well. This week was mostly polish and reliability. You can now join a friend with a simple code at login, co-op finally shares money and progress, and the skill system got a full revamp. Meanwhile winter turned cold and harsh, mud-water will ruin your day, and there&apos;s a new hare companion to keep you company.</summary>
  </entry>
  <entry>
    <title>Autumn-atia</title>
    <link rel="alternate" type="text/html" href="https://automatiagame.com/blog/the-turning-seasons/"/>
    <id>https://automatiagame.com/blog/the-turning-seasons/</id>
    <published>2026-07-08T00:00:00.000Z</published>
    <updated>2026-07-08T00:00:00.000Z</updated>
    <author><name>Alf-André Walla</name></author>
    <summary>We now have initial support for seasons. The farms world will have the four staple seasons, which drastically changes the look of the world on each season change. There&apos;s also new animal NPCs, a forest rabbit, a Dog companion, and some graphics work: cascaded shadow maps and god-rays.</summary>
  </entry>
  <entry>
    <title>A New Start</title>
    <link rel="alternate" type="text/html" href="https://automatiagame.com/blog/a-new-start/"/>
    <id>https://automatiagame.com/blog/a-new-start/</id>
    <published>2026-07-04T00:00:00.000Z</published>
    <updated>2026-07-04T00:00:00.000Z</updated>
    <author><name>Alf-André Walla</name></author>
    <summary>The game no longer starts you in a procedurally generated open world. Instead, you begin in a hand-made story world: the place where the story NPCs live, where the shops are, where the trains run.</summary>
  </entry>
  <entry>
    <title>The Rising Tide</title>
    <link rel="alternate" type="text/html" href="https://automatiagame.com/blog/the-rising-tide/"/>
    <id>https://automatiagame.com/blog/the-rising-tide/</id>
    <published>2026-06-27T00:00:00.000Z</published>
    <updated>2026-06-27T00:00:00.000Z</updated>
    <author><name>Alf-André Walla</name></author>
    <summary>This week the lighthouse world got tide water, a proper login screen landed on both desktop and Web, gamepad support finally reached the browser, and block entities can at last rotate. Oh, and there&apos;s a travelling boat salesman now.</summary>
  </entry>
  <entry>
    <title>A Card Game with a Bluffing Twist</title>
    <link rel="alternate" type="text/html" href="https://automatiagame.com/blog/hot-potato-cards/"/>
    <id>https://automatiagame.com/blog/hot-potato-cards/</id>
    <published>2026-06-20T00:00:00.000Z</published>
    <updated>2026-06-20T00:00:00.000Z</updated>
    <author><name>Alf-André Walla</name></author>
    <summary>This week I added mini board games, a Web build and the beginnings of a new story world.</summary>
  </entry>
  <entry>
    <title>Rivers and Ruins</title>
    <link rel="alternate" type="text/html" href="https://automatiagame.com/blog/rivers-and-ruins/"/>
    <id>https://automatiagame.com/blog/rivers-and-ruins/</id>
    <published>2026-06-13T00:00:00.000Z</published>
    <updated>2026-06-13T00:00:00.000Z</updated>
    <author><name>Alf-André Walla</name></author>
    <summary>This week I&apos;ve mostly been experimenting with mining. I implemented void nights, a new rare night that turns darkness into a space-like void and will consume unprepared explorers. I also implemented a lost-and-found feature, which helps prevent some permanent item loss, allowing me to finally experiment with various types of &quot;death&quot;.</summary>
  </entry>
  <entry>
    <title>Unbalanced Skills</title>
    <link rel="alternate" type="text/html" href="https://automatiagame.com/blog/unbalanced-bills/"/>
    <id>https://automatiagame.com/blog/unbalanced-bills/</id>
    <published>2026-06-07T00:00:00.000Z</published>
    <updated>2026-06-07T00:00:00.000Z</updated>
    <author><name>Alf-André Walla</name></author>
    <summary>Automatia now has several skills! Crafting, farming, mining, alchemy, fishing, cooking and magic, all with experience and levels. There&apos;s a developing economy hiding behind them too.</summary>
  </entry>
  <entry>
    <title>Better Living Through Alchemy</title>
    <link rel="alternate" type="text/html" href="https://automatiagame.com/blog/better-living-through-alchemy/"/>
    <id>https://automatiagame.com/blog/better-living-through-alchemy/</id>
    <published>2026-05-31T00:00:00.000Z</published>
    <updated>2026-05-31T00:00:00.000Z</updated>
    <author><name>Alf-André Walla</name></author>
    <summary>Player effects have arrived in Automatia! Buffs, potions, a new alchemy station, and many other things.</summary>
  </entry>
  <entry>
    <title>Pulling the (API) Strings</title>
    <link rel="alternate" type="text/html" href="https://automatiagame.com/blog/pulling-the-strings/"/>
    <id>https://automatiagame.com/blog/pulling-the-strings/</id>
    <published>2026-05-25T00:00:00.000Z</published>
    <updated>2026-05-25T00:00:00.000Z</updated>
    <author><name>Alf-André Walla</name></author>
    <summary>Automatia now has Web UI for server administration built with Deno. I added everything I could think of. Relevant to server admins and my own development, of course.</summary>
  </entry>
  <entry>
    <title>All Aboard!</title>
    <link rel="alternate" type="text/html" href="https://automatiagame.com/blog/train-lines/"/>
    <id>https://automatiagame.com/blog/train-lines/</id>
    <published>2026-05-04T00:00:00.000Z</published>
    <updated>2026-05-04T00:00:00.000Z</updated>
    <author><name>Alf-André Walla</name></author>
    <summary>Trains have arrived in Automatia! Full train lines with schedules, carriages, crew and cross-world travel.</summary>
  </entry>
  <entry>
    <title>Sleeping with the Fishes</title>
    <link rel="alternate" type="text/html" href="https://automatiagame.com/blog/sleeping-with-the-fishes/"/>
    <id>https://automatiagame.com/blog/sleeping-with-the-fishes/</id>
    <published>2026-04-23T00:00:00.000Z</published>
    <updated>2026-04-23T00:00:00.000Z</updated>
    <author><name>Alf-André Walla</name></author>
    <summary>Sleeping and fishing mechanics have arrived in Automatia!</summary>
  </entry>
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