A Place to Call Home
A steam railway, a bigger town, free home building, and a farming game that now has quite a lot of machinery in it. It's been a while since the last post.
A story-driven voxel sandbox. A world made from blocks, with people to meet and places to discover.
An early development build. Expect rough edges and changes.
Automatia brings a story into a world you can help shape. Its development follows the small pleasures of settling in, and the curiosity that takes you somewhere new.
Farming, crafting, and getting to know the neighbours are part of the game’s direction. The farmstead is at the heart of the introduction: a place to arrive, find your bearings, and begin.
Get to know the gameThe introduction begins aboard a train. Watch the ride and its arrival at the farmstead for a first look at Automatia’s landscape. More train journeys are part of the development plans.
Watch the introductionThe browser game has a “Join a Friend” option on its opening screen. Read the getting-started notes before joining, especially if you want to keep track of an existing character.
Read about joining a friendOpen the browser game when you’re ready. The guide explains the opening screen, account choices, and what to check if loading gets stuck.
This is a game in development. The introduction is work-in-progress gameplay, and the current build may look or behave differently.
A look at what’s changing, from the developer. These posts describe the game at the time they were written.
A steam railway, a bigger town, free home building, and a farming game that now has quite a lot of machinery in it. It's been a while since the last post.
New players now start on a train, and the ride ends with an overview of the farmstead.
There's a character creator now, with 9 playable types, 8 of which are brand new kin models. On top of that: short-lived floor-based dungeons like The Mines, a work-in-progress sky path, hats (and other cosmetics) that attach to your character, and seasons that now change slowly over time.