Worlds to discover.

Automatia is a story-driven voxel sandbox, made by Alf-André Walla. Currently in development.

The Farmlands in Automatia: a stone bridge crossing the river below wooded cliffs, with the quest and time panels of the in-game interface.

The world we’re building

A voxel world is a world made from blocks. Automatia brings a story on top: arriving somewhere unfamiliar, meeting its people, and finding its deepest secrets.

The game’s direction includes growing crops, crafting, improving your surroundings, and exploring beyond your starting place. Not every activity is fully developed yet.

The August introduction begins aboard a train and ends with a view of the farmstead.

In development

You can open the current browser build now. Expect rough edges and changes. This site does not announce a release date, pricing, or a guarantee of permanent saves.

Future plans include more journeys by charter train. See the All aboard post for more information.

The person behind the game

Automatia is developed by Alf-André Walla, also known as gonzo. His website and blog cover Automatia and the technology behind it.

About this website

You can read the site without JavaScript. The introduction connects to YouTube only when you choose to watch it. Playing opens the game at a separate address.

Work-in-progress gameplay

The introduction, published 15 August 2026. Watch on YouTube.